Spatial Audio Renderer
This section provides an overview about the CRAIVE-Lab's multi-channel spatial audio rendering system.
Last updated
This section provides an overview about the CRAIVE-Lab's multi-channel spatial audio rendering system.
Last updated
Total channel count
136 (128 for WFS, 6 for HoA, 2 for frontal stereo)
Supported rendering techniques
WFS + VBAP + HoA + Stereo
Max spatial aliasing frequency
603 Hz
Max virtual sound source count
256
Network Protocol
Dante + OSC
The speakers in the system represents 4 different kinds of rendering modalities:
Vector-base amplitude panning (VBAP);
Wave field synthesis (WFS);
Higher-order ambisonics (HoA); and
Stereo.
The correspondence between individual loudspeaker channels and their primary rendering modalities is listed below:
1-128
VBAP + WFS; certain channels assists in HoA rendering
129-134
HoA (assisted by certain channels in 1-128)
135-136
Stereo
The position and orientations of these loudspeakers affect the way virtual sound sources are rendered with respect to the physical space.
Important!
Currently, there is a disagreement regarding the speaker coordinates relative to the orientation of the room. Therefore, in some cases, the opposite sign of speaker coordinates applies. This disagreement is currently being resolved.
For interactive applications such as Unity, please refer to the CRAIVE128
Max patch for the speaker coordinates. For non-interactive applications such as Reaper, the original positions should work fine.
The Dante Controller is enabled for all speaker channel. To use it, please acquire a Dante Virtual Soundcard license either at your own expense (at a reasonable one-time charge) or by asking us for free floating license.
Here are the steps you should take to set it up:
Acquire your license;
Install Dante Virtual Soundcard on your computer;
Connect your computer to the Ethernet cable;
Apply your license to Dante Virtual Soundcard;
Ask a researcher to set up the I/O mapping for your application.
You can find the exact coordinates with respect to the physical center of the room geometry both in this CSV file (to be linked shortly). For speaker coordinates be used in Max/MSP, please visit .