The CRAIVE-Lab
  • The CRAIVE-Lab
  • Fundamentals
  • Infrastructure
    • Panoramic Visual Display
    • Spatial Audio Renderer
    • Stage Lights
    • Motion Sensors
  • Software
    • Unity
    • Unreal Engine
    • Max 9 + Spat 5
    • Interactive Tools
  • Examples
    • Digital Twin Fundamentals
    • Immersive Exhibit
    • Interactive Virtual Soundscape
    • Capturing Panorama
    • Rendering Panorama
  • Contributing to the CRAIVE-Lab
    • Contribution Guideline
  • FAQs
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On this page
  • Special Assets for Spatial Audio
  • Virtual Speaker Maps for Spat
  1. Software

Max 9 + Spat 5

This section provides an overview about working with spatial audio rendering tool using Max/MSP and its Ircam Spat plugin at the CRAIVE-Lab.

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Last updated 7 months ago

Special Assets for Spatial Audio

Currently, we support Max 8.6.0 and above, as well as Spat 5.2.0 and above.

Max is a programming language for music and sounds, it allows the user to carefully control and edit sounds to be used in the CRAIVE-Lab. Max 8 can be downloaded from . Beginner friendly tutorials for Max 8 can be found through .

Spat 5 is a package for Max 8 which allows it to be controlled better in the CRAIVE-Lab and can be downloaded from .

A special asset for spatial audio has been developed for the CRAIVE-Lab. You can download it on our .

A tutorial about using this package is coming soon. Stay tuned!

Virtual Speaker Maps for Spat

Four versions of virtual speaker maps for Spat are available, listed below:

Name
Description
Use

CRAIVE128

128-channel speaker layout

CRAIVE128N

128-channel speaker layout with flipped sign

CRAIVE64

64-channel speaker layout

CRAIVE64N

64-channel speaker layout with flipped sign

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GitHub page