The CRAIVE-Lab
  • The CRAIVE-Lab
  • Fundamentals
  • Infrastructure
    • Panoramic Visual Display
    • Spatial Audio Renderer
    • Stage Lights
    • Motion Sensors
  • Software
    • Unity
    • Unreal Engine
    • Max 9 + Spat 5
    • Interactive Tools
  • Examples
    • Digital Twin Fundamentals
    • Immersive Exhibit
    • Interactive Virtual Soundscape
    • Capturing Panorama
    • Rendering Panorama
  • Contributing to the CRAIVE-Lab
    • Contribution Guideline
  • FAQs
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The CRAIVE-Lab

Welcome to the Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab), a next-generation immersive room for multi-user virtual world!

NextFundamentals

Last updated 1 month ago

This production manual contains all things related to content creation at the CRAIVE-Lab, which includes what you need to create your own project in the space, all in one place!

About this documentation

This documentation contains information for you, the designer, to create a variety of contents using the CRAIVE-Lab. Our focus here is to introduce you to the basic capabilities of its infrastructure, from hardware to software. You will learn about things that you can do based upon over a decade of prior experiences from researchers, designers, developers, and educators.

The CRAIVE-Lab is an ever-changing facility. New infrastructural components and new technologies are constantly developed to enhance its potentials as a multi-user virtual reality system. We do our best to update this documentation to make sure that it is timely. Make sure to check it out frequently for the latest information.

Contribution to the CRAIVE-Lab and this documentation are all welcome.

Citation

Citation Recommendations

  • We used a spatially-aware group interaction design framework to facilitate our design of the interactive platform for the CRAIVE-Lab (Huang et al., 2023);

  • We developed our collaborative multi-user application at the CRAIVE-Lab by adopting a design strategy based upon the hardware-specific design modalities provided in Huang et al. (2023);

  • The artwork created at the CRAIVE-Lab adopts elements of the facility's topological distinctions specified in the group interaction design framework (Huang et al., 2023) for a mediated relationship between its content and the immersed collective;

  • For our study of auditory spatial perception, we adopted a spatially-aware group interaction design framework (Huang et al., 2023) for experimental design at the CRAIVE-Lab.

The .bib item is provided below:

@article{huang2023rois,
    title = {Spatially-aware group interaction design framework for collaborative room-oriented immersive systems},
    author = {Huang, Mincong and Chabot, Samuel R. V. and Leitão, Carla and Krueger, Ted and Braasch, Jonas},
    journal = {Applied Ergonomics},
    volume = {113},
    pages = {104076},
    year = {2023},
    doi = {https://doi.org/10.1016/j.apergo.2023.104076},
    publisher = {Elsevier}
}

This documentation is created based upon a for room-oriented immersive system (ROIS). If you are interested in developing contents at the CRAIVE-Lab for your academic works, you can cite this documentation along the line of:

spatially-aware group interaction design framework
The CRAIVE-Lab