Rendering Panorama
This section provides an overview about how to make your visual rendering created from V-Ray display correctly at the CRAIVE-Lab.
Good news! It is very easy. On top of that, you can use it for any 3D modeling tools that V-Ray can interface with. This means that not only can you use it for Rhino, but also Maya, 3Ds Max, Revit, SketchUp, Houdini, and even Unreal Engine!
Step 1
Position the point of view (PoV) within model space and set the view orientation.
Step 2

In V-Ray for Rhino, go to V-Ray Asset Editor (first icon on the left). Under Settings, adjust the properties based on the table below.
Render - Engine
CUDA or RTX
Render - Quality
High or High+
Camera - Type
VR Spherical Camera
Render Output - Image Width/Height
11636 x 5818
Render Output - Aspect Ratio
2:1
Step 3
Go ahead and render away! Don't forget to save your renders.
Minimal (Low)
16 Minutes 30 Seconds
Benchmark (Medium)
22 Minutes 30 Seconds
High Fidelity (High)
42 Minutes 30 Seconds
Pro Tip!
Since the CRAIVE-Lab can only display a portion of the spherical view, you can make your rendering even faster by using Region Render under V-Ray's Frame Buffer (VFB).
Just crop out the areas that you want to render (taking full width into account), and you can save yourself up to 50% of total rendering time! The procedure of such cropping is similar to that introduced in Display panorama from spherical cameras.
Rendering using Chaos Cloud
At the moment, Chaos Cloud is not recommended for production at the CRAIVE-Lab.
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